Renders

2016-2022

 I started my artistic journey with traditional canvas painting. Curiosity led me to experiment with translating that experience with code. Learning GLSL shaders opened up a new world for me, where I could "paint" with code and manipulate pixels directly. I further explored 3D modeling and rendering in tools like Cinema 4D and Blender, allowing me to sculpt and animate forms beyond the limitations of the physical world. These projects explores the visual possibilities of light, texture, and movement in ways traditional mediums can't, adding a dynamic, interactive layer to my work that constantly evolves with each frame.

morphGrid.frag mouse.frag watercolor.frag watercolor2.frag AR (C4D render) spiky (C4D render) tree (C4D render) orchid (Blender render)